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At the beginning of every new Age the legends and myths of old are remembered as both a warning and a guide of what is to come yet again. And while some see this as nothing more than a spinning wheel grinding out the exact same patterns through all of eternity, a select few have been able to see that lessons can be learned. And it is then that new paths unfold.

The Powers Unveiled is the culmination of all of the campaigns I’ve ever run up until this point. It is heavily based upon the D20 Modern “The Powers” campaign that I ran in Atlanta, but pulls from other sources as well. Some of them include “Realms of Wonder” our custom high fantasy campaign world, Supernatural, Buffy the Vampire Slayer, Shadowrun, and Classic World of Darkness.

The campaign setting was supposed to be modern day New Orleans, but in a darker world where things stare back at you from the shadows. However with the release of D&D Next I am readjusting. There was supposed to be a heavy fantasy element to the game and a temporal transition to the Realms of Wonder. So instead of the full “Unveiling” this campaign will be the prequel to the final story of Dareth the Darkaxe, Methias the Angel of Death, and Mithra the Sword Wraith.

Questions that have been asked in our fantasy games is where do the gods actually come from? Do the Amberites actually control and shape everything? How do the Ancient Races fit into the over arching creation myths? What created the Realms of Wonder and the Blue Mist world, and with the knowledge of the previous Amberite plots, how does that all tie in together for the rules of these Realms. It’s time that all of the answers were revealed…

The Cataclysm Realm

This world’s name has always been a mystery. And while no one thought to ask, it has now become clear that a force in line with a World Law was in fact keeping this knowledge from us. However that is no more than an academic footnote as we now call our world The Cataclysm Realm.

We thought that the past century of tribulations was due to a war among the gods. We believed that Zhavelodin was a prideful child striking out in anger over his precious “toys and baubles” being taken and destroyed. Oh how we were wrong…

The legends and myths of the Amberites, those mythical beings even more powerful than gods, were apparently true. The supposed creator of our Realm is an Amberite named Zoron. And his first creation was Zhavelodin, the custodian of our world.

The facts are not very clear, but apparently Mithra the Sword Wraith, Dareth the Darkaxe, and Brother Methias the Angel of Death were children of Zoron. And in some family dispute they banished Zoron from our world. When Dareth and Methias later left (Mithra being deceased at this time), they assisted the gods in sealing our world away so that Zoron could never come back.

Sadly no one fully understood the depths of paranoia and vengeance riddled within the mind of Zoron, for his first creation was ever his pawn. And while it has taken nearly 300 years since Zoron’s exile, Zhavelodin’s plans finally came to fruition unsealing Tiamat’s Portal and allowing Zoron entry.

And while the gods managed to protect small pockets of civilization, Zoron’s vengeance has reshaped our world into something I no longer recognize.

When I asked my father why he didn’t warn us of what was coming, all he did was laugh. I find myself afraid for the first time in my existence, and I can still hear my father’s hollow laughter in my mind promising what is yet to come.

Excerpt from “An Adventurer’s Guide to NOT Getting Killed!”
Written by Jack, the Skeleton, son of Al’Ren.

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